Blackburn
Short Description: Super soldier with an arsenal of deadly weapons at his command.
| Role | Firepower |
|---|---|
| Affiliation | Hyperbotics |
| Actual Health | 120 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Equalizer
- Phase: Blast
- Cooldown: 0
- Free: No
- Description: Can fire in a line at a single target dealing 33 damage or in a cone dealing 20 damage direct damage to enemies hit. Additionally, all mods for this ability also apply to Blitz.
- Energy Gained: Gain 12 energy on single target hit or 6 energy per cone target hit.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Elite Commando | Firing in single target mode increases damage of the next cone usage of Equalizer by 4 damage and vice versa. | 3 | Damage Up |
| Breach | Deal an additional 2 damage while in cover next to a wall. | 2 | Damage Up |
| Prediction Shot | Deal an additional 6 damage to enemies that have used a dash ability this turn. | 2 | Damage Up |
| Close Quarters | Deal an additional 6 damage to enemies within 2 spaces. | 2 | Damage Up |
| Capacitor Clip | Gain an additional 3 energy for single target and 1 energy per cone target hit. | 1 | Energy |
Default Mod: Breach
Ability 2: Proteus Grenade
- Phase: Blast
- Cooldown: 3
- Description: Throw a grenade dealing 27 damage direct damage. Can be thrown over walls.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Grid
- Target Range: 6
- Area of Effect: 3x3
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Phospho Canister | Reveal enemies hit until end of next Decision Mode. | 1 | Bad Status |
| Field Medic | Heal allies hit for 10. | 2 | Heal |
| Nova Nade | Deal an additional 6 damage to the center location. | 2 | Damage Up |
| Frag Out | Reduces the cooldown of Proteus Grenade by 1. | 3 | Cooldown |
| Collateral Damage | Area of effect increased to 4x4. | 3 | Target Increase |
Default Mod: Nova Nade
Ability 3: Adrenal Stim
- Phase: Prep
- Cooldown: 5
- Free: Yes
- Description: Grants Haste and Might until the end of the turn.
- Energy Gained: Gain 5 energy on use.
- Target Type: Self
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Launcher Module | Increase range of Proteus Grenade by 2 for the turn. | 1 | Range Up |
| Addiction | Reduce the cooldown by 1 if used on the same turn as Blitz. | 1 | Cooldown |
| Finish the Fight | Heal yourself for 10. | 2 | Heal |
| Ocular Augment | Cover damage for Equalizer and Blitz is halved until end of turn. | 2 | Damage Up |
| Fire Everything | Gain Energized until end of the turn. | 3 | Good Status |
Default Mod: Fire Everything
Ability 4: Blitz
- Phase: Dash
- Cooldown: 5
- Description: Dash next to cover then aim in a line at a single target dealing 33 damage direct damage or in a cone dealing 20 damage direct damage. Fires during Blast Phase. Additionally, all mods applied to Equalizer also apply to this ability.
- Energy Gained: Gain 12 energy on single target hit or 6 energy per cone target hit.
- Target Type: Grid
- Target Range: 4
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Engagement Range | Increase the dash range by 1. | 1 | Range Up |
| Entrench | Gain Unstoppable and 15 shields for the turn. | 2 | Bad Status |
| Peerless Leader | Allies near the ending location gain 15 shields for the turn. | 2 | Shield Up |
| Crack Shot | Slow targets hit until end of turn. | 3 | Bad Status |
Default Mod: Entrench
Ability 5: Scorched Earth
- Phase: Prep
- Energy Cost: 100
- Description: Call in an airship to attack enemies in a line across the map, dealing 40 damage direct damage. You choose the direction of the bombardment.
- Target Type: Grid
- Target Range: 5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Penetrating Blast | Cover damage reduction is halved. | 1 | Damage Up |
| Death From Above | The airship attacks the same location again next turn, dealing 20 indirect damage. | 2 | Special |
| Aerial Bombardment | Call in a second airship, dealing damage in a line perpendicular to the original bombardment. Damage is reduced to 35. | 3 | Target Increase |
| Massive Payload | Increase the width of the attack by 1. | 3 | Target Increase |
Default Mod: Death From Above
Dossier
SKILLS: Infiltrating enemy lines. Exploding enemy lines.
KNOWN FOR: Not quite dying heroically in battle.
FAVORITE PARTY TRICK: Materializing grenades and stims out of thin air. (Double on the stims).
Blackburn was once the leader of Warbotics’ special ops squad, Ares 1. The elite squad took on missions no one thought possible – and those doubts were proven right. Archival records state that Blackburn’s entire unit, including himself, died in a bloody skirmish in the Waste. His emergence now as a mechanized super soldier for Warbotics has many Atlas citizens curious. Given that Blackburn appears to share the memories of the fallen soldier, it does seem that they are one and the same.
Blackburn carries a hi-tech rifle and gauntlet that makes grenades, ammo, and stims on demand. His favorite part is the endless supply of stims. He sure does like his stims.
Story
Friends:
- Garrison: Fought beside each other during the Titan War.
- Rampart: Allies during the war, but have recently found that they have a lot more in common.
Rivals:
- PuP: Keeps mistaking Blackburn’s leg for a chew toy.
- Elle: Agent L is suspected of [redacted] at the battle for [redacted]. Further investigation required.