Blackburn

Short Description: Super soldier with an arsenal of deadly weapons at his command.

RoleFirepower
AffiliationHyperbotics
Actual Health120
StatValue
Health
2
Damage
8
Survival
5
Difficulty
1

Abilities

Ability 1: Equalizer

  • Phase: Blast
  • Cooldown: 0
  • Free: No
  • Description: Can fire in a line at a single target dealing 33 damage or in a cone dealing 20 damage direct damage to enemies hit. Additionally, all mods for this ability also apply to Blitz.
  • Energy Gained: Gain 12 energy on single target hit or 6 energy per cone target hit.
  • Target Type: Free aim
  • Target Range: 7
Mod NameDescriptionCostType
Elite CommandoFiring in single target mode increases damage of the next cone usage of Equalizer by 4 damage and vice versa.3Damage Up
BreachDeal an additional 2 damage while in cover next to a wall.2Damage Up
Prediction ShotDeal an additional 6 damage to enemies that have used a dash ability this turn.2Damage Up
Close QuartersDeal an additional 6 damage to enemies within 2 spaces.2Damage Up
Capacitor ClipGain an additional 3 energy for single target and 1 energy per cone target hit.1Energy

Default Mod: Breach

Ability 2: Proteus Grenade

  • Phase: Blast
  • Cooldown: 3
  • Description: Throw a grenade dealing 27 damage direct damage. Can be thrown over walls.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Grid
  • Target Range: 6
  • Area of Effect: 3x3
Mod NameDescriptionCostType
Phospho CanisterReveal enemies hit until end of next Decision Mode.1Bad Status
Field MedicHeal allies hit for 10.2Heal
Nova NadeDeal an additional 6 damage to the center location.2Damage Up
Frag OutReduces the cooldown of Proteus Grenade by 1.3Cooldown
Collateral DamageArea of effect increased to 4x4.3Target Increase

Default Mod: Nova Nade

Ability 3: Adrenal Stim

  • Phase: Prep
  • Cooldown: 5
  • Free: Yes
  • Description: Grants Haste and Might until the end of the turn.
  • Energy Gained: Gain 5 energy on use.
  • Target Type: Self
Mod NameDescriptionCostType
Launcher ModuleIncrease range of Proteus Grenade by 2 for the turn.1Range Up
AddictionReduce the cooldown by 1 if used on the same turn as Blitz.1Cooldown
Finish the FightHeal yourself for 10.2Heal
Ocular AugmentCover damage for Equalizer and Blitz is halved until end of turn.2Damage Up
Fire EverythingGain Energized until end of the turn.3Good Status

Default Mod: Fire Everything

Ability 4: Blitz

  • Phase: Dash
  • Cooldown: 5
  • Description: Dash next to cover then aim in a line at a single target dealing 33 damage direct damage or in a cone dealing 20 damage direct damage. Fires during Blast Phase. Additionally, all mods applied to Equalizer also apply to this ability.
  • Energy Gained: Gain 12 energy on single target hit or 6 energy per cone target hit.
  • Target Type: Grid
  • Target Range: 4
Mod NameDescriptionCostType
Engagement RangeIncrease the dash range by 1.1Range Up
EntrenchGain Unstoppable and 15 shields for the turn.2Bad Status
Peerless LeaderAllies near the ending location gain 15 shields for the turn.2Shield Up
Crack ShotSlow targets hit until end of turn.3Bad Status

Default Mod: Entrench

Ability 5: Scorched Earth

  • Phase: Prep
  • Energy Cost: 100
  • Description: Call in an airship to attack enemies in a line across the map, dealing 40 damage direct damage. You choose the direction of the bombardment.
  • Target Type: Grid
  • Target Range: 5
Mod NameDescriptionCostType
Penetrating BlastCover damage reduction is halved.1Damage Up
Death From AboveThe airship attacks the same location again next turn, dealing 20 indirect damage.2Special
Aerial BombardmentCall in a second airship, dealing damage in a line perpendicular to the original bombardment. Damage is reduced to 35.3Target Increase
Massive PayloadIncrease the width of the attack by 1.3Target Increase

Default Mod: Death From Above

Dossier

SKILLS: Infiltrating enemy lines. Exploding enemy lines.

KNOWN FOR: Not quite dying heroically in battle.

FAVORITE PARTY TRICK: Materializing grenades and stims out of thin air. (Double on the stims).

Blackburn was once the leader of Warbotics’ special ops squad, Ares 1. The elite squad took on missions no one thought possible – and those doubts were proven right. Archival records state that Blackburn’s entire unit, including himself, died in a bloody skirmish in the Waste. His emergence now as a mechanized super soldier for Warbotics has many Atlas citizens curious. Given that Blackburn appears to share the memories of the fallen soldier, it does seem that they are one and the same.

Blackburn carries a hi-tech rifle and gauntlet that makes grenades, ammo, and stims on demand. His favorite part is the endless supply of stims. He sure does like his stims.

Story

Friends:

  • Garrison: Fought beside each other during the Titan War.
  • Rampart: Allies during the war, but have recently found that they have a lot more in common.

Rivals:

  • PuP: Keeps mistaking Blackburn’s leg for a chew toy.
  • Elle: Agent L is suspected of [redacted] at the battle for [redacted]. Further investigation required.