Celeste
Short Description: Crafty thief who uses two grappling hooks to steal power-ups and knock out enemies.
| Role | Firepower |
|---|---|
| Affiliation | Helio Corps |
| Actual Health | 120 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Strong Arm
- Phase: Blast
- Cooldown: 0
- Free: No
- Description: Launch two grapplers, each dealing 24 direct damage, or 33 direct damage if they hit the same target. Grapplers can target power-ups instead of enemies to grab them.
- Energy Gained: Gain 6 energy for each hit including power-ups.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| For the Rush | Gain 1 additional energy per hit. | 1 | Energy |
| Five Finger Discount | Pierce the first power-up hit, gaining its effects. | 2 | Special |
| Long Arm | Increase aiming variance to 180 degrees. | 2 | Effect Size |
| Smash and Grab | If you grab a power-up, increase damage by 6. | 3 | Damage Up |
Default Mod: Long Arm
Ability 2: Proximo Charge
- Phase: Prep
- Cooldown: 3
- Description: Place a 4-turn duration trap that is invisible to enemies. If an enemy is on the trap during blast phase, the trap explodes, dealing 26 indirect damage. The trap takes 1 turn to arm and cannot detonate the turn it is placed.
- Energy Gained: Gain 12 energy if an enemy is hit.
- Target Type: Grid
- Target Range: 6
- Area of Effect: 3x3
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Amplification Chip | Damage increases by 1 every turn the trap is active. | 1 | Damage Up |
| Contingency Plan | Proximo Charge now awards 6 energy when cast, but energy gain on hit is reduced by 6. | 2 | Energy |
| Ensnare | Root all enemies hit but reduces damage by 10. | 3 | Bad Status |
| Intrusion Protocol | Can be targeted through walls and increases the range by 1. | 3 | Special |
Default Mod: Contingency Plan
Ability 3: Smoke Bombs
- Phase: Blast
- Cooldown: 3
- Description: Throw 2 smoke bombs that last until the end of next turn. Smoke bombs block enemy line of sight and deal 26 direct damage on initial hit.
- Energy Gained: Gain 8 energy per target.
- Target Type: Grid
- Target Range: 6.5
- Area of Effect: 2x2
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Mending Mists | Celeste heals for 6 if she is in the smoke cloud. | 1 | Heal |
| High Impact Canisters | Deal an additional 3 damage. | 2 | Damage Up |
| Smoke Machine | Lasts 1 additional turn. | 2 | Special |
| Fog Cover | Throw 1 additional smoke bomb. Reduce damage done by 5. | 3 | Target Increase |
Default Mod: Smoke Machine
Ability 4: On the Run
- Phase: Dash
- Cooldown: 5
- Description: Dash to two locations in quick succession. Enemies hit take 26 direct damage.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Grid
- Target Range: Two sequenced dashes with 2-3 range each
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Kickbacks | Deal an additional 8 damage if a target is hit by both parts of the dash. | 1 | Damage Up |
| Cover of Darkness | Dashing through smoke bomb grants Invisibility until the beginning of next Resolution Mode. | 2 | Good Status |
| Extra Kick | Gain 5 extra energy on use. | 2 | Energy |
| Perfect Gateway | Reduce the cooldown by 1 if no enemies are hit. | 2 | Energy |
| Pickpocket | Spawn minor Might power-ups on enemies hit. | 3 | Special |
Default Mod: Extra Kick
Ability 5: Safecracker
- Phase: Blast
- Energy Cost: 100
- Description: Fires two empowered grapplers, dealing 40 direct damage, or 50 direct damage if they hit the same target. If an enemy hit has Might, Energize, or Haste, you gain that effect next turn.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Break the Bank | Enemies hit drop minor Energize power-ups. | 1 | Special |
| Pilferer | Increase aiming variance to 180 degrees. | 1 | Effect Size |
| Heist | Gain all power-ups that this ability travels over. | 2 | Target Increase |
| Second Story Job | Increase the range of Safecracker by 1. | 2 | Effect Size |
| Assault and Battery | Cover damage reduction is halved. | 3 | Damage Up |
Default Mod: Second Story Job
Dossier
SKILLS: Misdirection. Safecracking.
KNOWN FOR: Acquiring rare items by request for a small fee.
PREFERRED HAIR PRODUCT: Getting ‘Air, same as Lockwood.
New records indicate that Celeste’s unusual freelancing contract was sponsored with a generous donation from HelioCorp. Early investigations indicate that the two may have met earlier this year, when several of Cloudspire’s automatic security wards reported that they’d been attacked at range or had their vision compromised by persistent smoke, which falls in line with her current Freelancing profile.
Celeste claims to have infiltrated Omni Trust, Evolution Solutions, and Warbotics. She’s made numerous confidential Omni records public, and many suspect she has intel on EvoS and Warbotics as well.
Story
Friends: Unknown
Rivals: Unknown