Elle
Short Description: Ice-cold agent who deals damage to enemies near and far.
| Role | Firepower |
|---|---|
| Affiliation | Omni |
| Actual Health | 150 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Plasma Volley
- Phase: Blast
- Cooldown: None
- Free: No
- Description: Blast your enemies, dealing 26 direct damage to each enemy hit. Mods to this ability apply to shots from Combat Reflexes as well.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 7
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Prey on the Meek | If only one target is hit, they are Revealed until end of the next decision phase. | 1 | Bad Status |
| Focused Fury | If only one target is hit, increase the damage by 5. | 2 | Damage Up |
| Wide Barrel | Increases the size of the arc by 10 degrees at maximum range. | 2 | Damage Up |
| Killing Field | Increases damage by up to 4 as the range becomes shorter. | 3 | Target Increase |
Default Mod: Wide Barrel
Ability 2: Combat Reflexes
- Phase: Dash
- Cooldown: 4
- Free: No
- Description: Dash a short distance then fire your plasma gun, dealing 26 direct damage. Has 2 charges.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Grid
- Target Range: 1
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Close Call | Gain 5 shields until the end of this turn. | 1 | Shield Up |
| Dance of Death | Gain a third charge of Combat Reflexes. | 3 | Special |
| Follow Through | Gain Haste until end of next turn. | 2 | Good Status |
| Action Roll | Can now dash up to 2 spaces but no longer has charges. | 2 | Range Up |
Default Mod: Follow Through
Ability 3: Overcharge
- Phase: Prep
- Cooldown: None
- Free: No
- Description: Your next attack will deal 10 additional direct damage. Excludes Lurker Drone. Allows full movement.
- Energy Gained: Gain 5 energy on use.
- Target Type: Self
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Double Charge | Can be used again to increase the damage bonus by an additional 4. | 1 | Damage Up |
| Block ‘N Load | Gain 15 shields until end of turn. | 2 | Shield Up |
| Leg Shot | While Overcharge is active, Combat Reflexes Slows all enemies hit. | 2 | Bad Status |
| On the Chase | Gain Haste for the turn. | 2 | Good Status |
| Brutal Precision | While Overcharge is active, Plasma Volley causes all enemies hit to be Weakened next turn. | 3 | Bad Status |
| Undercharge | Reduce damage increased by 4, lasts for 1 additional attack. | 2 | Special |
Default Mod: On the Chase
Ability 4: Lurker Drone
- Phase: Prep
- Cooldown: 5
- Free: Yes
- Description: Place a Lurker Drone. Can be freely triggered on a subsequent turn, exploding for 20 indirect damage and Slowing targets hit until end of that turn. Not affected by Overcharge. Fires automatically after 3 turns.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Bodyguard | Lurker Drone changes its facing towards Elle each turn. | 1 | Special |
| Rapid Deployment | Reduce the cooldown by 1 turn. | 1 | Cooldown |
| Bunker Buster | Cover damage reduction is halved. | 2 | Damage Up |
| Point Blank | Targets within 2 spaces take an additional 8 damage. | 2 | Damage Up |
| Larger Lurker | Increase the width by 30%. | 3 | Effect Size |
Default Mod: Bunker Buster
Ability 5: Oblivion Shell
- Phase: Blast
- Energy Cost: 100
- Description: Deals 40 direct damage and Knocks back enemies in a cone. The Knockback also affects you.
- Free: No
- Target Type: Free aim
- Target Range: 7
- Area of Effect: 90° cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Crowd Control | Knockback distance of enemies is increased by 2. | 1 | Special |
| Warpath | Gain Unstoppable for the turn. | 1 | Good Status |
| Art of Murder | Cover damage reduction is halved. | 2 | Damage Up |
| Killing Spree | The next time you use Overcharge after using Oblivion Shell, it is a Free Action. | 3 | Special |
Default Mod: Art of Murder
Dossier
SKILLS: Making a mess. Sending a message.
KNOWN FOR: Active aggression. A low tolerance for… anyone.
GUIDING MANTRA: Nothing opens a mind like a plasma gun.
Elle is rumored to be Agent L, Omni’s highest-ranking enforcer. Known as the whispered “wolf” of Omni, Elle ensures that all trust directives are obeyed and all debts repaid. She handles any problem, no matter how big, small, or talkative, with her custom-built plasma gun. If Omni wants it done, Elle delivers. The messier the message, the better. No one can confirm this rumor, but Elle herself admits her favorite pastime is murder. It might be best to keep your distance.
Story
Friends:
- Maid Mary: Her plasma gun.
Rivals:
- Celeste: Elle hunted an Omni thief, suspected to be Celeste.
- Zuki: Elle is rumored to have “questioned” Zuki regarding an Omni theft.