Gremolitions Inc.

Short Description: Lab-grown Gremunks who live for long-range artillery.

RoleFirepower
AffiliationEvos
Actual Health130
StatValue
Health
2
Damage
9
Survival
4
Difficulty
3

Abilities

Ability 1: Boom Boom

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Launch 2 arcing bombs that deal 22 direct damage. If they don’t hit a target they leave behind a mine that deals 10 indirect damage and last for 2 turns.
  • Energy Gained: Gain 7 energy per enemy hit.
  • Target Type: Grid
  • Target Range: 3-8
Mod NameDescriptionCostType
No DownsidesNo longer has a minimum range.1Range Up
CannoneerIncrease the arc width for the second bomb.2Range Up
KABOOM BoomThe first bomb fired deals an additional 4 damage if it hits an enemy.2Damage Up
Mighty MinesIncreases damage of mines by 3.3Damage Up
Triple FunIncreases the number of mines to 3. Direct damage reduced by 5.3Target Increase

Default Mod: Cannoneer


Ability 2: Splort!

  • Phase: Blast
  • Cooldown: 4
  • Free: Yes
  • Description: Drop mines in all adjacent squares that deal 10 indirect damage and last for 2 turns.
  • Energy Gained: Gain 7 energy per enemy hit.
  • Target Type: Self
  • Area of Effect: 3x3
Mod NameDescriptionCostType
Bomb and RunGain Haste until the end of the next turn.1Good Status
Energy BankMines give 2 more energy.2Energy
Long FuseMines persist for 1 additional turn.1Duration
Phospho MinesEnemies hit by mines are Revealed until the end of next Decision Mode.3Bad Status
Longer FuseMines persist for 2 additional turn.2Duration
Longest FuseMines persist for 3 additional turn.3Duration

Default Mod: Long Fuse


Ability 3: Big Bang

  • Phase: Blast
  • Cooldown: 5
  • Free: No
  • Description: Lobs a concussive bomb that deals 25 direct damage and Knocks Back enemies.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Grid
  • Target Range: 3-7
  • Area of Effect: 3x3
Mod NameDescriptionCostType
Bigger BangIncrease the size of the explosion to 4x4. Minimum range is increased by 1.1Area of Effect
Party CrasherDeals 5 more damage for each target hit beyond the first.2Damage Up
Got Yer Name On ItIf only one target is hit they take 5 additional damage and are Knocked Back 2 additional spaces.3Damage Up
Blast ForceKnockback distance is increased by 2.2Special
Recursive FeedbackDeals 5 more damage for each target hit beyond the first. Gain 3 additional energy for each target hit.3Damage Up&Energy

Default Mod: Blast Force


Ability 4: Bombing Run

  • Phase: Dash
  • Cooldown: 7
  • Free: No
  • Description: Jump to two locations in quick succession, dealing 20 direct damage to nearby enemies.
  • Energy Gained: Gain 6 energy per enemy hit.
  • Target Type: Grid
  • Target Range: Two sequenced dashes with possible locations placed on a perimeter of a 7x7 square centered around current position.
  • Area of Effect: 3x3
Mod NameDescriptionCostType
Left You a PresentLeave 1 mine at each location.1Special
Extra FuelIncrease the maximum range of each jump by 1.2Range Up
SplortagainResets the cooldown of Splort!2Cooldown
Explosive AftermathReduce the remaining cooldown of Big Bang by 3.3Cooldown

Default Mod: Extra Fuel


Ability 5: Maniacal Mayhem

  • Phase: Blast
  • Energy Cost: 100 energy
  • Description: Launches 4 bombs to target locations, dealing 30 direct damage to enemies. Enemies hit by more than one bomb take 8 extra direct damage per bomb. Bombs cannot be placed directly on top of one another.
  • Free: No
  • Target Type: Grid
  • Target Range: 2-8
  • Area of Effect: 3x3
Mod NameDescriptionCostType
ReloadingGain 5 energy for any bomb that deals no damage.1Energy
Artillery BarrageIncrease range by 3 and widen the arc.2Range Up
How Many? Six?Launch 2 more bombs. Enemies hit by additional bombs only take 5 extra damage.2Target Increase
MinefieldLeave mines at all bomb locations that don’t directly hit an enemy.3Special

Default Mod: Artillery Barrage

Dossier

SKILLS: Bomb-building, bomb-launching, bomb-bombing.

KNOWN FOR: Demolishing a whole wing at EvoS in their release from the lab.

AGE: Months past expiration, and counting!

Idd and Odd are vat-grown gremunks who somehow outlived their 30-day expiration date. Despite extensive testing, EvoS found that traditional methods of eliminating gremunculi, like sprays and ointments, were ineffective. Researchers joked that if a disaster destroyed Atlas, Idd and Odd would be the only two left to tell the tale. Eventually, EvoS cut their losses and put the pair’s frustratingly persistent health to work instead.

Released from the lab (and their imminent recycle-by date), the gremunks founded Gremolitions, Inc. and proceeded to do what they do best: Blow. Up. Everything.

Friends

  • Each other
    Idd | Odd

Rivals

  • Each other
    Idd | Odd