Lockwood
Short Description: Ex-Soldier and gun runner who can bounce bullets off walls.
| Role | Firepower |
|---|---|
| Affiliation | Helio Corps |
| Actual Health | 120 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Trick Shot
- Phase: Blast
- Cooldown: 0
- Free: No
- Description: Fire a trick shot dealing 33 damage to an enemy. This shot can bounce off walls.
- Energy Gained: Gain 12 energy if you hit an enemy.
- Target Type: Free aim
- Target Range: 7, +2 after bouncing
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Pinball | Adds 1 additional bounce. | 1 | Special |
| Extra Tricky | Gains 1 additional damage per bounce. | 2 | Damage Up |
| On The Move | Backup Plan cooldown reduced by 1 when Trick Shot hits a target. | 2 | Cooldown |
| Impaling Shot | Pierces the first target. Deals 12 direct damage to the second target hit. | 3 | Target Increase |
Default Mod: Extra Tricky
Ability 2: Light ‘Em Up
- Phase: Blast
- Cooldown: 3
- Description: Fire a barrage of bullets, dealing 30 direct damage to enemies.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Range: 7
- Target Type: Free aim
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Phosphorus Rounds | Reveals enemies hit until end of next Decision Mode. | 1 | Bad Status |
| Focused Fire | Deal 35 damage but reduces the width of the arc to 45 degrees. | 2 | Damage Up |
| Spray and Pray | Increase firing arc to 90 degrees. | 2 | Effect Size |
| Quickfingers | Gain 3 additional energy per enemy hit. Reduce cooldown to 2 turns. | 3 | Cooldown |
Default Mod: Quickfingers
Ability 3: Trapwire
- Phase: Prep
- Cooldown: 4
- Description: Toss a laser trap on the ground. Enemies that move through it take 35 indirect damage. The trap lasts up to 2 turns.
- Energy Gained: Gain 12 energy if you hit any enemy.
- Target Range: 7
- Target Type: Grid
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Consolation Prize | If nobody trips the trapwire, the cooldown is reset. | 1 | Cooldown |
| Throwing Arm | Can be targeted through walls. | 2 | Special |
| Trapwall | Increase the size of trapwire, but reduces damage by 5. | 3 | Effect Size |
| Insta-Trap | Now a Free Action. Reduces damage by 15 and increases cooldown by 1. | 3 | Special |
| Extra Battery Life | Duration of the Trapwire is increased by 2. | 2 | Special |
Default Mod: Throwing Arm
Ability 4: Backup Plan
- Phase: Dash
- Cooldown: 7
- Description: Dash to target position. Taking damage reduces this ability’s cooldown by 1 at the end of the turn.
- Energy Gained: Gain 10 energy.
- Target Range: 5
- Target Type: Grid
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Kinetic Dash | Gain 1 energy for each square moved. | 1 | Energy |
| Slippery | Increases range by 1. | 2 | Range Up |
| Souvenir | Leaves a trapwire at your starting location that deals 20 indirect damage. | 2 | Special |
| Tough Customer | Gain 20 shields until end of next turn. | 3 | Shield Up |
| Perfect Angle | Grants Might until end of next turn. | 2 | Good Status |
Default Mod: Slippery
Ability 5: Run and Gun
- Phase: Dash
- Energy Cost: 100
- Description: Dash to target position, dealing 40 direct damage to enemies along the way.
- Target Range: 6
- Target Type: Grid
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Armor Piercing | Cover damage reduction is halved. | 2 | Damage Up |
| Gunslinger | Gain 10 energy per enemy hit. | 1 | Energy |
| Errant Assault | Gain 50 energy if you do not hit an enemy. | 1 | Energy |
| Burst of Speed | Increase range by 3. | 3 | Range Up |
Default Mod: Errant Assault
Dossier
SKILLS: Quick draw, escape.
KNOWN FOR: Heists and hair products. Always shoots first.
IMPLANTS: Agility, charm (recalled).
War deserter. Rebel arms dealer. Scoundrel. Lockwood’s truncated war record shows that he fought in Garrison’s regiment shortly before vanishing into black market gun running. Even if Lockwood’s status as Atlas’ first Freelancer has afforded him newfound legitimacy, his slippery tactics are well documented. Historical, even. DNA analysis indicates that he may have resurrected in the Reactor’s earliest cycles.
Stay on your guard and remember: Lockwood’s always looking to shoot you in the back, even when he’s smirking in your face.
Story
Friends:
- Zuki: Acted as Zuki’s temp guardian. Invested in her business.
- Garrison: Friendly after the war.
Rivals: None listed
Achievements
| Achievement | Description |
|---|---|
| Rebel With a Cause | Deal 200 damage with Run and Gun in one game as Lockwood. |
Skins
Trivia
Voiced By: Joe Thomas