Oz

Short Description: Rebellious toy-bot who uses afterimages to trick and damage enemies.

RoleFirepower
AffiliationHyperbotics
Actual Health120
StatValue
Health
4
Damage
8
Survival
6
Difficulty
8

Abilities

Ability 1: Phaser Laser

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Oz and his afterimages fire lasers that deal 26 direct damage, and an additional 10 direct damage per extra laser hitting the target.
  • Energy Gained: Gain 7 energy for each attack that hits.
  • Target Type: Free aim
  • Target Range: 7
  • Area of Effect: Cone
Mod NameDescriptionCostType
Potent PhasersLasers that hit the same target create a minor power-up that grants Might.1Good Status
Laser FocusedIncreases the additional damage per extra laser hitting the target by 3.2Damage Up
Serial ZapperHitting a target with Phaser Laser reduces the cooldown of Zap Trap by 1.2Cooldown
Divide and ConquerTargets hit by only one laser take an additional 3 damage.3Damage Up

Default Mod: Laser Focused


Ability 2: Photon Spray

  • Phase: Blast
  • Cooldown: 2
  • Free: No
  • Description: Oz and his afterimages fire photonic energy that deals 22 direct damage, and an additional 10 direct damage per extra spray hitting the target.
  • Energy Gained: Gain 7 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 7
  • Area of Effect: Cone
Mod NameDescriptionCostType
Light PaintingIf multiple sprays hit the same target they are Revealed until the end of next Decision Mode.1Bad Status
TaggedIncrease energy gain by 2 per target hit.2Energy
The Big PictureIncreases the arc of Photon Spray by 15 degrees.2Effect Size
Lucent BurstDamage done with subsequent sprays is increased by 5.3Damage Up

Default Mod: Tagged


Ability 3: Zap Trap

  • Phase: Blast
  • Cooldown: 4
  • Free: No
  • Description: Create a damage field around Oz and his afterimages that deals 24 direct damage, and an additional 10 direct damage per field hitting the target that turn. Last until the end of next turn.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 1
  • Area of Effect: Area
Mod NameDescriptionCostType
Dazzling LuminescenceSlow all enemies hit when activated.1Bad Status
Overwhelming LightEnemies hit are made Weak until end of next turn.2Bad Status
Strobe LightThe cooldown of Zap Trap is reduced by 1.2Cooldown
Dance FloorIncreases damage by 4. Subsequent damage increase remains the same.3Damage Up

Default Mod: Overwhelming Light


Ability 4: Made You Look

  • Phase: Dash
  • Cooldown: 4
  • Free: Yes
  • Description: Switch locations with target afterimages. Abilities can be used as normal. You can move after switching locations.
  • Energy Gained: Gain 5 energy.
  • Target Type: Free aim
  • Target Range: 1
Mod NameDescriptionCostType
Tr-Tr-Tr-TrickyGain Haste next turn.1Good Status
Mighty MeGain Might for the turn.2Good Status
UnderstudyGain 10 shields until the end of the next turn.2Shield Up
AfterglowCreate a minor power-up at the location of dissipating afterimages that grants Energized.3Good Status

Default Mod: Mighty Me


Ability 5: Catch Me If You Can

  • Phase: Dash
  • Energy Cost: 100
  • Description: Dash to target location then select two additional locations for afterimages to travel to. Oz and his afterimages each deal 25 direct damage and an additional 10 direct damage per extra hit. Gain Unstoppable for the turn.
  • Free: No
  • Target Type: Free aim
  • Target Range: 6
Mod NameDescriptionCostType
Follow the LeaderTraveling over an ally infuses them with 15 energy.1Energy
Faster than LightIncrease the ability range by 2.2Range Up
Razzle DazzleOn activation, reset the cooldown on Photon Spray.2Cooldown
Welcome to the ShowGain Energized for the next two turns.3Good Status

Default Mod: Razzle Dazzle

Dossier

SKILLS: Light painting and laser shows.

KNOWN FOR: Surviving the “Jimmy 6 and his Magic Tricks” toy recall.

HOBBIES: Guerilla artwork, AI activism.

Story

Jimmy 6 and His Magic Tricks was slated to be Toybotics’ next best-selling toy. An AI malfunction made it one of their biggest failures instead. Customers were displeased with the toy’s surprise magic trick of free will and weaponized lasers. Only one toy escaped the subsequent recall: Oz. Sources within Toybotics say that his recall chip was damaged during reclamation, allowing him to escape the recycler.

Oz’s demonstrations of free will sparked outrage among AI-rights groups who demanded that Oz be spared from the recall. Toybotics’ parent company, Warbotics, then sponsored Oz as an official Freelancer and enhanced his magic tricks with matter-dissolving lasers. No matter his origins, Oz isn’t toying around anymore.

Friends

  • Rampart: Frequently adds new graffiti to Rampart’s shield.
  • PuP: Share a fondness for knock knock jokes.

Rivals

  • None