Oz
Short Description: Rebellious toy-bot who uses afterimages to trick and damage enemies.
| Role | Firepower |
|---|---|
| Affiliation | Hyperbotics |
| Actual Health | 120 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Phaser Laser
- Phase: Blast
- Cooldown: None
- Free: No
- Description: Oz and his afterimages fire lasers that deal 26 direct damage, and an additional 10 direct damage per extra laser hitting the target.
- Energy Gained: Gain 7 energy for each attack that hits.
- Target Type: Free aim
- Target Range: 7
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Potent Phasers | Lasers that hit the same target create a minor power-up that grants Might. | 1 | Good Status |
| Laser Focused | Increases the additional damage per extra laser hitting the target by 3. | 2 | Damage Up |
| Serial Zapper | Hitting a target with Phaser Laser reduces the cooldown of Zap Trap by 1. | 2 | Cooldown |
| Divide and Conquer | Targets hit by only one laser take an additional 3 damage. | 3 | Damage Up |
Default Mod: Laser Focused
Ability 2: Photon Spray
- Phase: Blast
- Cooldown: 2
- Free: No
- Description: Oz and his afterimages fire photonic energy that deals 22 direct damage, and an additional 10 direct damage per extra spray hitting the target.
- Energy Gained: Gain 7 energy per enemy hit.
- Target Type: Free aim
- Target Range: 7
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Light Painting | If multiple sprays hit the same target they are Revealed until the end of next Decision Mode. | 1 | Bad Status |
| Tagged | Increase energy gain by 2 per target hit. | 2 | Energy |
| The Big Picture | Increases the arc of Photon Spray by 15 degrees. | 2 | Effect Size |
| Lucent Burst | Damage done with subsequent sprays is increased by 5. | 3 | Damage Up |
Default Mod: Tagged
Ability 3: Zap Trap
- Phase: Blast
- Cooldown: 4
- Free: No
- Description: Create a damage field around Oz and his afterimages that deals 24 direct damage, and an additional 10 direct damage per field hitting the target that turn. Last until the end of next turn.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 1
- Area of Effect: Area
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Dazzling Luminescence | Slow all enemies hit when activated. | 1 | Bad Status |
| Overwhelming Light | Enemies hit are made Weak until end of next turn. | 2 | Bad Status |
| Strobe Light | The cooldown of Zap Trap is reduced by 1. | 2 | Cooldown |
| Dance Floor | Increases damage by 4. Subsequent damage increase remains the same. | 3 | Damage Up |
Default Mod: Overwhelming Light
Ability 4: Made You Look
- Phase: Dash
- Cooldown: 4
- Free: Yes
- Description: Switch locations with target afterimages. Abilities can be used as normal. You can move after switching locations.
- Energy Gained: Gain 5 energy.
- Target Type: Free aim
- Target Range: 1
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Tr-Tr-Tr-Tricky | Gain Haste next turn. | 1 | Good Status |
| Mighty Me | Gain Might for the turn. | 2 | Good Status |
| Understudy | Gain 10 shields until the end of the next turn. | 2 | Shield Up |
| Afterglow | Create a minor power-up at the location of dissipating afterimages that grants Energized. | 3 | Good Status |
Default Mod: Mighty Me
Ability 5: Catch Me If You Can
- Phase: Dash
- Energy Cost: 100
- Description: Dash to target location then select two additional locations for afterimages to travel to. Oz and his afterimages each deal 25 direct damage and an additional 10 direct damage per extra hit. Gain Unstoppable for the turn.
- Free: No
- Target Type: Free aim
- Target Range: 6
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Follow the Leader | Traveling over an ally infuses them with 15 energy. | 1 | Energy |
| Faster than Light | Increase the ability range by 2. | 2 | Range Up |
| Razzle Dazzle | On activation, reset the cooldown on Photon Spray. | 2 | Cooldown |
| Welcome to the Show | Gain Energized for the next two turns. | 3 | Good Status |
Default Mod: Razzle Dazzle
Dossier
SKILLS: Light painting and laser shows.
KNOWN FOR: Surviving the “Jimmy 6 and his Magic Tricks” toy recall.
HOBBIES: Guerilla artwork, AI activism.
Story
Jimmy 6 and His Magic Tricks was slated to be Toybotics’ next best-selling toy. An AI malfunction made it one of their biggest failures instead. Customers were displeased with the toy’s surprise magic trick of free will and weaponized lasers. Only one toy escaped the subsequent recall: Oz. Sources within Toybotics say that his recall chip was damaged during reclamation, allowing him to escape the recycler.
Oz’s demonstrations of free will sparked outrage among AI-rights groups who demanded that Oz be spared from the recall. Toybotics’ parent company, Warbotics, then sponsored Oz as an official Freelancer and enhanced his magic tricks with matter-dissolving lasers. No matter his origins, Oz isn’t toying around anymore.
Friends
- Rampart: Frequently adds new graffiti to Rampart’s shield.
- PuP: Share a fondness for knock knock jokes.
Rivals
- None