Vonn

Short Description: Advanced cyborg who weaponizes supercooled water into shields and projectiles.

RoleFirepower
AffiliationHyperbotics
Actual Health135
StatValue
Health
4
Damage
8
Survival
6
Difficulty
4

Abilities

Ability 1: Icebreaker

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Launch an icy spike, dealing 30 direct damage and afflicting your target with a Cryo Core. Cryo Core lasts one turn and is detonated by direct damage to the target, dealing 7 indirect damage to the target and adjacent enemies. Detonated Cryo Core grants 2 energy.
  • Energy Gained: Gain 10 energy if you hit an enemy.
  • Target Type: Free aim
  • Target Range: 7
Mod NameDescriptionCostType
Heat SinkGain an additional 3 energy if you hit an enemy that started the turn with a Cryo Core.1Energy
RangefinderGain 0.5 additional range.2Range Up
Piercing ColdPierce the first enemy hit. If another enemy is hit, it gains a Cryo Core but takes no damage.2Effect Size
ColdHeartedDeal an additional 3 damage if you hit an enemy that started the turn with Cryo Core.3Damage Up
Ice FlowGain Haste next turn.3Good Status

Default Mod: Rangefinder


Ability 2: Cold Snap

  • Phase: Prep
  • Cooldown: 2
  • Free: Yes
  • Description: Grant a freezing aura to Vonn or an ally. If the target is hit with direct damage, the enemy that attacked them takes 5 indirect damage and is afflicted with a Cryo Core.
  • Energy Gained: Gain 3 energy per enemy hit.
  • Target Type: Grid
  • Target Range: 8
Mod NameDescriptionCostType
Lingering ChillIf not triggered by an enemy, the aura lasts 1 additional turn.1Duration
ThermodynamoGain 2 additional energy per Cryo Core detonated.2Energy
Heat SeekingCan be targeted through walls.2Range Up
Ice-XGrants the Cold Snap aura to both Vonn and target Ally, but cooldown is increased by 1.3Effect Size
Zero Point GeneratorThe target gains 3 energy each time the effect triggers.3Energy
RimescaleTarget also gains 8 shields.2Shield

Default Mod: Heat Seeking


Ability 3: Arctic Blast

  • Phase: Blast
  • Cooldown: 3
  • Free: No
  • Description: Fire a gale of ice shards, dealing 25 direct damage and Slowing enemies.
  • Energy Gained: Gain 6 energy per target hit.
  • Target Type: Free aim
  • Target Range: 7
Mod NameDescriptionCostType
Storm SurgeGain an additional 3 energy per target hit.1Energy
Storm ForceDeal up to 5 more damage to enemies the nearer they are to the center of the targeter.2Damage Up
North WindIncrease arc by 30 degrees.2Effect Size
UnrelentingCooldown reduced by 1 for each enemy hit that started the turn with a Cryo Core.3Cooldown
Biting WindsReduce cover mitigation by half.3Damage Up

Default Mod: North Wind


Ability 4: Ice Aegis

  • Phase: Prep
  • Cooldown: 4
  • Free: No
  • Description: Create an icy shell that grants 60 shields and Slows nearby enemies. The shields last until end of next turn. This ability allows full movement.
  • Energy Gained: Gain 5 energy on use.
  • Target Type: Self
  • Area of Effect: Radius of 2
Mod NameDescriptionCostType
Frozen SolidIf you are below 60 health, enemy targets are Rooted.2Bad Status
Sub ZeroIf all the shields are destroyed on the first turn, gain 20 shields on the following turn.1Shield Up
FlashfreezeGain Haste for the turn.2Good Status
Cold ShoulderIf you are below 60 health, gain Unstoppable for the turn.3Good Status
PermafrostShields last 1 additional turn.3Duration

Default Mod: Flashfreeze


Ability 5: Polar Vortex

  • Phase: Blast
  • Energy Cost: Activation Cost: 100 energy
  • Description: Summon a raging blizzard that deals 30 direct damage. The blizzard lasts 2 turns, but deals 15 indirect damage on the second turn. Enemies that take damage from the blizzard are Slowed until the end of the turn.

    The blizzard can be moved on the second turn as a Free Action, causing direct damage instead. Enemies that move through the blizzard will take indirect damage.
  • Free: No
  • Target Type: Grid
  • Target Range: 4
  • Area of Effect: Cone
Mod NameDescriptionCostType
Snowed InIf an enemy is hit by the vortex two turns in a row, they are Slowed at the start of their next turn.1Bad Status
BonechillingIf an enemy is hit by the vortex two turns in a row, they gain a Cryo Core.2Special
Winter WindsIncrease cast range and second turn movement range by 1.2Range Up
Arctic AssaultIncreases the damage of each turn by 3.3Damage Up
Climate EngineerLasts 1 additional turn. deals 10 damage on final turn.3Duration

Default Mod: Winter Winds

Dossier

SKILLS: Icing enemies. Maintaining his cool in the heat of battle. Keeping produce fresh.

KNOWN FOR: Being one of two humans selected for Hyperion’s first (official) cybernetic enhancement program.

LITTLE KNOWN FACT: “I’m shy. Bookish, even. Takes a surprising effort for me to break the ice.”

BIRTHDAY: October 23

Story

A few years prior to the Hyperion Reactor’s failure, Vonn (and his twin sister) were selected to be the first true cybernetic soldiers of the city. At a young age, he and his sister were trained to withstand the enormous physical strain that cybernetic enhancement required. After their transformation, they were given advanced upgrades that allowed them to manipulate and weaponize elements. However, due to the Hyperion Reactor’s impending failure and their still-unstable condition, their creator, Meridian, put them into an indefinite cryosleep until the day he could restart the Reactor.

Now, with the Hyperion Reactor back online, Vonn has awoken. With his cybernetic enhancements, he can supercool water into projectiles and shields.

Friends

  • Meridian: Meridian chose Vonn and his sister to become Hyperion’s first element-enhanced cyborgs.

Rivals

  • (None specified)