Zuki
Short Description: Machinist and modder who specializes in explosions.
| Role | Firepower |
|---|---|
| Affiliation | Helio Corps |
| Actual Health | 120 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Bombard
- Phase: Blast
- Cooldown: 0
- Free: No
- Description: Fires a missile that explodes when hitting an enemy or a wall, dealing 32 direct damage to the primary target and 25 direct damage to nearby enemies.
- Energy Gained: Gain 10 energy per enemy damaged.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Rocket Fuel | Gain 2 additional energy per enemy hit. | 1 | Energy |
| Explosives Everywhere | Hitting a target with direct missile damage will reduce the remaining cooldown on The Big One by 1. | 2 | Cooldown |
| Mr.Punch | Increases damage to initial target by 3. | 2 | Damage Up |
| Extra Shrapnel | Increases damage to nearby enemies by 3. | 3 | Damage Up |
Default Mod: Mr.Punch
Ability 2: Sticky Bomb
- Phase: Blast
- Cooldown: 3
- Description: Attaches sticky bombs to enemies. The bombs explode next turn, doing 26 indirect damage.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Phosphorus Residue | Targets are Revealed until end of next Decision Mode. | 1 | Bad Status |
| Pyrotechnic | The cooldown of Sticky Bomb is reduced by 1 for each enemy hit. Increases the base cooldown by 1. | 2 | Cooldown |
| Stickiest Bombs | When a sticky bomb explodes, the target is Slowed. | 2 | Bad Status |
| Shell Shocked | When a sticky bomb is applied, the target is Weakened until end of next turn. | 3 | Bad Status |
| Bear Trap | When a sticky bomb explodes, the target is Rooted. | 3 | Bad Status |
Default Mod: Stickiest Bombs
Ability 3: The Big One
- Phase: Prep
- Cooldown: 6
- Free: Yes
- Description: Shoots a missile into the sky. After a 1 turn delay, the missile crashes down, dealing 50 indirect damage to enemies in the center, 35 indirect damage to enemies adjacent to the center, and 20 indirect damage to enemies in the outer squares. Ignores cover.
- Energy Gained: Gain 10 energy per enemy hit.
- Target Type: Grid
- Target Range: 4-9
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Long Range Ballistics | Gain an additional 6 range. | 1 | Range Up |
| Regenerating Ammo | Gain 6 energy. | 2 | Energy |
| The Bigger One | Targets in the middle 3x3 squares take an additional 10 damage. | 2 | Damage Up |
| Peekaboo | If no enemies are hit reduce the cooldown by 2. | 3 | Special |
| Shock and Awe | Enemies in the targeting area are Slowed on the first turn. Now a Full Action but the cooldown is reduced by 2. | 3 | Bad Status |
Default Mod: Regenerating Ammo
Ability 4: Rocket Jump
- Phase: Dash
- Cooldown: 6
- Description: Jump to target position dealing. Deals 25 direct damage to enemies near your take off.
- Energy Gained: Gain 10 energy.
- Target Type: Grid
- Target Range: 4-6
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Extra Big Boom | Increases damage by 5. | 1 | Damage Up |
| Booster Jet | Gain Energized until end of next turn. | 2 | Good Status |
| Blast Shield | Gain a shield for 20 until the end of next turn. | 3 | Shield Up |
| Eat My Dust | Enemies at your takeoff location are Slowed for the turn. | 3 | Bad Status |
| Something Extra | Gain Might until end of next turn. | 3 | Good Status |
| Long Range Love | Range is increased by 1. | 1 | Range Up |
Default Mod: Booster Jet
Ability 5: Missile Storm
- Phase: Prep
- Energy Cost: 100
- Description: Locks on to enemy locations during the Prep Phase and fires a storm of missiles at them during Blast Phase, dealing 42 direct damage. Ignores cover.
- Target Type: Free Aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Replicating Rockets | Each target hit gives 5 energy. | 1 | Energy |
| Artillery Barrage | Increases range by 1. | 2 | Range Up |
| Concentrated Fire | Increases damage by 9. Damage is reduced by 3 for each target beyond the first. | 2 | Damage Up |
| Enhanced Targeting | Target enemies through walls. Reduces damage by 10. | 3 | Range Up |
Default Mod: Enhanced Targeting
Dossier
SKILLS: Making things, blowing them up.
KNOWN FOR: Explosive entrances, exits.
PROUDEST MOMENT: Programming PuP to drop beats on command.
Zuki is an off-the-books modder and machinist – one of the few people left in the world who knows what welding is, much less how to do it. Records show she was born in Atlas, and was curiously left in the care of Lockwood after the disappearance of her father. She discovered her unique aptitude with all things explosive after combusting Lockwood’s hovercraft using nothing but an e-cigar, an old boot, and a coat hanger.
She is often found piloting her flying junkyard around central Atlas alongside fellow Freelancer, PuP.
Story
Friends:
- Lockwood: Makes a gift for Lockwood every Reactor Day.
- PuP: Rarely seen without each other.
- Helio: Childhood friends.
- Garrison: Garrison’s a regular customer at Zuki’s Junkyard.
Trivia
Voiced By: Fryda Wolff