Garrison
Short Description: Titan War veteran equipped with a rocket-modded warsuit.
| Role | Frontline |
|---|---|
| Affiliation | Hyperbotics |
| Actual Health | 185 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Piston Punch
- Phase: Blast
- Cooldown: None
- Free: No
- Description: Punch the closest enemy for 29 damage. Other enemies in range take 25 damage.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 2
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Power Glove | Gain an additional 4 energy if you hit an enemy. | 1 | Energy |
| Haymaker | All enemies hit take 29 damage. | 2 | Damage Up |
| One on One | The first target hit takes an additional 3 damage. | 2 | Damage Up |
| Force Capacitor | Gain Haste for the turn. | 3 | Good Status |
Default Mod: Haymaker
Ability 2: Hand Cannon
- Phase: Blast
- Cooldown: 1
- Free: No
- Description: Blast an enemy, inflicting 24 damage and Slowing the target. Enemies caught in the secondary blast take 14 damage.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Free aim
- Target Range: 5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Tracker Rounds | Enemies hit are Revealed until end of next Decision Mode. | 1 | Bad Status |
| Concussion Rounds | Slows all enemies hit. | 2 | Bad Status |
| Single Out | Increases initial damage by 3. | 2 | Damage Up |
| Big Shot | Increase range by 1 and increase the arc of the explosion by 1. | 3 | Range Up |
Default Mod: Single Out
Ability 3: Missile Barrage
- Phase: Prep
- Cooldown: 4
- Free: Yes
- Description: After a 1 turn delay, launch missiles that deal 10 indirect damage to 5 nearby enemies. Ignores cover.
- Energy Gained: Gain 6 energy per enemy hit.
- Target Type: Self
- Area of Effect: Radius 5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Eye in the Sky | Enemies hit are Revealed until the end of next Decision Mode. | 1 | Bad Status |
| First One In | Gain 10 shields until the end of next turn. | 2 | Shield |
| Locked and Loaded | No longer a Free Action but damage increases by 10. Allows full movement. | 2 | Damage Up |
| Double Trouble | Missiles launch 2 turns in a row. Cooldown increased by 1 and energy gain reduced by 2. | 3 | Duration |
| Focus Fire | Increases damage by 9. Reduces damage by 3 for each target hit beyond the first. | 3 | Damage Up |
Default Mod: First One In
Ability 4: Heavy Metal
- Phase: Dash
- Cooldown: 4
- Free: No
- Description: Jumps to target location, inflicting 24 direct damage and Slow on nearby enemies. Gains 15 shields until end of next turn.
- Energy Gained: Gain 8 energy per enemy hit.
- Target Type: Grid
- Target Range: 4-6
- Area of Effect: 3x3
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| In Pursuit | Gain Haste next turn. | 1 | Good Status |
| Frontline | Increases shields to 25 until the end of next turn. | 2 | Shield Up |
| Heavier Metal | Increases damage by 5. | 2 | Damage Up |
| Quake Slam | Roots all enemies hit. Increases cooldown by 1. | 3 | Bad Status |
| Fuel Rods | Now have 2 stocks. Cooldown is increased to 6 turns. | 3 | Special |
Default Mod: Frontline
Ability 5: Shockpod
- Phase: Blast
- Energy Cost: 100
- Description: Call down a drop pod to a target location anywhere on the map, dealing 32 direct damage. Spawns four minor power-ups that recover 10 health each.
- Free: No
- Target Type: Grid
- Area of Effect: 4x4
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Special Delivery | Shockpod refunds 50 energy if it hits no enemies. | 1 | Energy |
| Bone Shatter | Slows all enemies hit. | 2 | Bad Status |
| Juiced Up | Allies or self directly hit by minor power-ups gain an additional 15 health. | 2 | Heal Up |
| Flatten | Increases damage by 5. | 3 | Damage Up |
Default Mod: Bone Shatter
Dossier
SKILLS: Fighting. Talking about fighting.
KNOWN FOR: War-time heroics. Peace-time chaos.
HOBBIES: Bare-knuckle boxing. Pub-crawling.
“Who’s pummeled to pulp our dread enemies? It’s our Garrison: the one man army!” Drinking songs of Garrison’s war heroics abound, born, like him, in fields of bullets, bombs, and bots. According to legend, when injuries from an arms deal gone sideways nearly ended Garrison’s life, he crawled into a Warbotics Ballistic Exo Suit to survive. Not only did he survive, many say that the campaign of vengeance that followed won the war for the Trusts altogether. To honor his bravery and skill, his was the first resurrection contract sponsored by Warbotics.
A more honest man has never lived. Especially with a drink in his hand. Talk to him after a match, and he’ll foot the bill on a good brew afterward. Even if he knocks you off your feet, you can still do a pub crawl, right?
Story
Friends:
- Lockwood: (Briefly) fought together in the war.
- Rampart: Longtime war buddies. Saved each other’s lives.
- Titus: Often found exchanging combat stories in the pub.
- Zuki: Zuki’s customized a few of Garrison’s favorite weapons.
Rivals:
None