Garrison

Short Description: Titan War veteran equipped with a rocket-modded warsuit.

RoleFrontline
AffiliationHyperbotics
Actual Health185
StatValue
Health
9
Damage
6
Survival
7
Difficulty
2

Abilities

Ability 1: Piston Punch

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Punch the closest enemy for 29 damage. Other enemies in range take 25 damage.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 2
Mod NameDescriptionCostType
Power GloveGain an additional 4 energy if you hit an enemy.1Energy
HaymakerAll enemies hit take 29 damage.2Damage Up
One on OneThe first target hit takes an additional 3 damage.2Damage Up
Force CapacitorGain Haste for the turn.3Good Status

Default Mod: Haymaker


Ability 2: Hand Cannon

  • Phase: Blast
  • Cooldown: 1
  • Free: No
  • Description: Blast an enemy, inflicting 24 damage and Slowing the target. Enemies caught in the secondary blast take 14 damage.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 5
Mod NameDescriptionCostType
Tracker RoundsEnemies hit are Revealed until end of next Decision Mode.1Bad Status
Concussion RoundsSlows all enemies hit.2Bad Status
Single OutIncreases initial damage by 3.2Damage Up
Big ShotIncrease range by 1 and increase the arc of the explosion by 1.3Range Up

Default Mod: Single Out


Ability 3: Missile Barrage

  • Phase: Prep
  • Cooldown: 4
  • Free: Yes
  • Description: After a 1 turn delay, launch missiles that deal 10 indirect damage to 5 nearby enemies. Ignores cover.
  • Energy Gained: Gain 6 energy per enemy hit.
  • Target Type: Self
  • Area of Effect: Radius 5
Mod NameDescriptionCostType
Eye in the SkyEnemies hit are Revealed until the end of next Decision Mode.1Bad Status
First One InGain 10 shields until the end of next turn.2Shield
Locked and LoadedNo longer a Free Action but damage increases by 10. Allows full movement.2Damage Up
Double TroubleMissiles launch 2 turns in a row. Cooldown increased by 1 and energy gain reduced by 2.3Duration
Focus FireIncreases damage by 9. Reduces damage by 3 for each target hit beyond the first.3Damage Up

Default Mod: First One In


Ability 4: Heavy Metal

  • Phase: Dash
  • Cooldown: 4
  • Free: No
  • Description: Jumps to target location, inflicting 24 direct damage and Slow on nearby enemies. Gains 15 shields until end of next turn.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Grid
  • Target Range: 4-6
  • Area of Effect: 3x3
Mod NameDescriptionCostType
In PursuitGain Haste next turn.1Good Status
FrontlineIncreases shields to 25 until the end of next turn.2Shield Up
Heavier MetalIncreases damage by 5.2Damage Up
Quake SlamRoots all enemies hit. Increases cooldown by 1.3Bad Status
Fuel RodsNow have 2 stocks. Cooldown is increased to 6 turns.3Special

Default Mod: Frontline


Ability 5: Shockpod

  • Phase: Blast
  • Energy Cost: 100
  • Description: Call down a drop pod to a target location anywhere on the map, dealing 32 direct damage. Spawns four minor power-ups that recover 10 health each.
  • Free: No
  • Target Type: Grid
  • Area of Effect: 4x4
Mod NameDescriptionCostType
Special DeliveryShockpod refunds 50 energy if it hits no enemies.1Energy
Bone ShatterSlows all enemies hit.2Bad Status
Juiced UpAllies or self directly hit by minor power-ups gain an additional 15 health.2Heal Up
FlattenIncreases damage by 5.3Damage Up

Default Mod: Bone Shatter

Dossier

SKILLS: Fighting. Talking about fighting.

KNOWN FOR: War-time heroics. Peace-time chaos.

HOBBIES: Bare-knuckle boxing. Pub-crawling.

“Who’s pummeled to pulp our dread enemies? It’s our Garrison: the one man army!” Drinking songs of Garrison’s war heroics abound, born, like him, in fields of bullets, bombs, and bots. According to legend, when injuries from an arms deal gone sideways nearly ended Garrison’s life, he crawled into a Warbotics Ballistic Exo Suit to survive. Not only did he survive, many say that the campaign of vengeance that followed won the war for the Trusts altogether. To honor his bravery and skill, his was the first resurrection contract sponsored by Warbotics.

A more honest man has never lived. Especially with a drink in his hand. Talk to him after a match, and he’ll foot the bill on a good brew afterward. Even if he knocks you off your feet, you can still do a pub crawl, right?

Story

Friends:

  • Lockwood: (Briefly) fought together in the war.
  • Rampart: Longtime war buddies. Saved each other’s lives.
  • Titus: Often found exchanging combat stories in the pub.
  • Zuki: Zuki’s customized a few of Garrison’s favorite weapons.

Rivals:

None