Isadora
Short Description: Evil genius protected by a potent forcefield and armed with laser beams of doom.
| Role | Frontline |
|---|---|
| Affiliation | Evos |
| Actual Health | On Foot: 80 - Forceball: 100 shields |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Doom Ray
- Phase: Blast
- Cooldown: None
- Free: No
- Description:
- Forceball: Fire two lasers toward target location, creating an explosion. Enemies hit by a laser take 16 direct damage, while those caught by the explosion take 23 direct damage. The explosion is smaller the farther away it is.
- On Foot: Fire a single laser toward target location, creating an explosion. Enemies hit by the laser take 25 direct damage, while those caught by the explosion take 31 direct damage. The explosion is bigger the farther away it is.
- Energy Gained: Gain 7 energy per enemy hit.
- Target Type: Free aim
- Target Range: Forceball: 5.5 & On Foot: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| First Resort | On Foot: Deal 6 additional damage and increase the explosion radius by 50% on your first turn outside the Forceball. | 1 | Damage Up |
| Focused Cortex | Gain 3 additional energy per enemy hit. | 2 | Energy |
| Volatile | Forceball: Reduce range by 0.5 but increase radius by 20%. | 2 | Effect Size |
| Focal Point | Increase damage of the burst by up to 5 the smaller it is. | 3 | Damage Up |
Default Mod: Focused Cortex
Ability 2: Scamper
Phase: Dash
Cooldown: Forceball: 5 & On Foot: 2
Free: No
Description:
- Forceball: Dash to target location, dealing 23 direct damage in an area. Cooldown: 5 turns.
- On Foot: Dash to target location. Can move after dashing. Cooldown: 2 turns.
Energy Gained: Gain 6 energy and an additional 4 per enemy hit.
Target Type: Grid
Target Range: Forceball: 4 & On Foot: 2
Area of Effect: damage radius of 1.5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Pellet Hunter | On Foot: If you dash onto an Energy Crystal, gain an additional 10 energy. | 1 | Energy |
| Wily | On Foot: No cooldown if health is below 30. | 1 | Cooldown |
| Boosted Animal | Reduce the cooldown of this ability by 2 when Suit Up is used while On Foot. | 2 | Cooldown |
| Scurry | On Foot: Increase range by 1. | 2 | Range Up |
| Cannon Ball | Forceball: Increase damage by 8, but take 8 shield damage. | 3 | Damage Up |
Default Mod: Boosted Animal
Ability 3: Reactive Chains
- Phase: Prep
- Cooldown: 4
- Free: Yes
- Description: Tether to all nearby enemies until the end of Dash Phase. If you or a tethered enemy dashes farther than 2.5 spaces away, the chains will react, Pulling the enemy up to 3 squares towards you during Blast Phase.
- Energy Gained: Gain 5 energy per target hit, and 5 per tether broken.
- Target Type: Self
- Target Range: 1.5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Yank the Chain | Increase Pull distance by up to 3 more. | 1 | Range Up |
| Full Stop | Now a Full Action, increase the radius by 1. Enemies hit are Weakened until end of turn. | 2 | Special |
| Zippy Line | Reduce the cooldown by 2 if no targets break the tether. | 2 | Cooldown |
| Energy Suction | Gain 2 additional energy per enemy hit and tether broken. | 3 | Energy |
Default Mod: Zippy Line
Ability 4: Going Ball-Istic
- Phase: Blast
- Cooldown: 2
- Free: Yes
- Description: Overcharge yourself, creating a vortex that will explode around you next turn dealing 10 direct damage. This damage is increased by 1 per 10 missing shields, dealing up to 20 damage with no shields remaining. Slows enemies hit.
- Energy Gained: Gain 5 energy per enemy hit.
- Target Type: Self
- Area of Effect: Circle of radius 1.5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Furry Fury | If you are On Foot when the explosion is set off, increase the damage done by 5. | 1 | Damage Up |
| Battle Ball | Gain Haste for the turn, but normal free action mobility no longer applies. | 2 | Good Status |
| Static Cling | Enemies directly adjacent to you are Rooted. | 2 | Bad Status |
| Over-Overcharge | The explosion always deals the maximum damage of 20. | 3 | Special |
Default Mod: Static Cling
Ability 5: Suit Up
- Phase: Prep
- Cooldown: 3
- Free: No
- Description: Convert all of your energy into shields. Cannot exceed 100 shields. If On Foot, using this ability reconstitutes the Forceball.
Passive: If your shields are depleted,this ability goes on a 3 turn cooldown and the Forceball shatters into 5 Energy Crystals. Collect these to gain 10 energy per Crystal. Remaining Crystals are removed upon Suit Up or death. When the Forceball is destroyed you are considered On Foot, which changes the functionality of Doom Ray and Scamper, and disables Reactive Chains and Going Ball-Istic. You do not generate energy naturally and lose all energy upon death. - Energy Gained: None
- Target Type: Self
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Killinator, Assemble! | Suit Up cooldown when the Forceball has been destroyed is reduced by 1. | 1 | Cooldown |
| Ball Wall | Gain Unstoppable for the turn. | 2 | Good Status |
| Pile o’Pellets | Create 3 additional Energy Crystals when knocked out of the Forceball. | 2 | Special |
| Hungry, Hungry, Rodent | When the Forceball is destroyed, gain Energized for 2 turns next turn. | 3 | Energy |
| World Domination | After you enter the Forceball, gain Might for 2 turns next turn. | 3 | Good Status |
Default Mod: Ball Wall
Dossier
SKILLS: Forcefield management. Laser targeting. Overcharging.
KNOWN FOR: Being a mad genius who developed the Forceball to amplify her destructive potential.
FAVORITE SAYING: “They called me crazy. Who’s laughing now?”
Isadora’s early experiments with forcefields and energy manipulation earned her both accolades and enemies. When her work was deemed too dangerous, she took matters into her own hands, creating the Forceball to protect herself and wreak havoc on her foes. Now a Freelancer, Isadora seeks to prove her genius on the battlefield, with the Forceball acting as both her shield and her weapon.
Story
Friends:
- Helio: Respects his technological prowess.
- Zuki: Shares a passion for explosions.
Rivals:
- Celeste: Disagrees with her moral compass.