Magnus

Short Description: Leader of EvoS, capable of controlling any crowd with an iron fist.

RoleFrontline
AffiliationEvoS
Actual Health200
StatValue
Health
10
Damage
5
Survival
7
Difficulty
5

Abilities

Ability 1: Power Drive

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Throw a punch dealing 30 direct damage. This ability gains 1 additional arc range each turn it isn’t used, up to a max of 2. The second range arc deals 25 direct damage and the third range arc deals 20 direct damage.
  • Energy Gained: Gain 7 energy per target hit.
  • Target Type: Free aim
  • Target Range: 1.5/2.5/3.5
Mod NameDescriptionCostType
BonecrusherIncrease the damage in the second arc by 4 and the third arc by 6.3Damage Up
Kiss the RingIncrease the inner arc damage by 6 if Power Drive is fully charged.2Damage Up
Force CapacitorGain Haste until end of turn.2Good Status
Power-Up GloveGain 2 additional energy per enemy hit.1Energy
ShatterEnemies in the outer two arcs are Slowed until end of turn.3Bad Status
Clobbering TimeIf only hitting enemies in the second or third arc, Power Drive only loses one arc of range.2Special

Default Mod: Force Capacitor


Ability 2: Extinction Event

  • Phase: Prep
  • Cooldown: 4
  • Free: No
  • Description: Target enemies in an area for assassination. During the next Decision Mode, orbital lasers will lock on to the locations of the targets, and then fire during the subsequent Blast Phase. Deals 24 indirect damage to enemies in the target locations, and 16 to adjacent enemies. Ignores cover.
  • Energy Gained: Gain 4 energy per enemy targeted and 4 energy per enemy damaged.
  • Target Type: Grid
  • Target Range: 6
  • Area of Effect: Lock: radius of 1.5 & Damage: 3x3
Mod NameDescriptionCostType
Single OutIf only one target is selected, damage is increased by 6.2Damage Up
Tag TeamAllies gain 5 energy when dealing direct damage to targets marked by this ability on the first turn.1Energy
Nowhere to RunIncrease targeting range by 3.3Range Up
Protection RacketIncrease the size of the targeter by 33%.2Effect Size
SpotterCan be targeted through walls.3Range Up

Default Mod: Protection Racket


Ability 3: Horns Up

  • Phase: Prep
  • Cooldown: 2
  • Free: Yes
  • Description: Enter a ready stance and gain 20 shields until end of turn. During the next Decision Mode, you can activate this ability to charge in the Dash Phase, dealing 30 direct damage to all enemies hit. Gain 10 shields per enemy hit. This charge will stop if it hits an enemy, but will Root that enemy. If you do not activate this ability again, you will instead gain 20 shields during the Prep Phase that lasts until the end of turn.
  • Energy Gained: Gain 5 energy on use and 8 energy per enemy hit by the charge.
  • Target Type: Self/Free Aim
  • Target Range: 6
  • Area of Effect: Triple triangles, length 3
Mod NameDescriptionCostType
DynomiteFully charge Power Drive on use.2Special
Fake OutIf you don’t dash, the cooldown of this ability is reduced by 1.3Cooldown
TrampleRoot all enemies hit.3Bad Status
MonstrousIf you dash, gain 5 additional shields per enemy hit.2Shield Up
Hardened FrillGain 5 additional shields when first activated.1Shield Up
AdaptationIf you don’t dash, gain 20 healing instead of shields.2Heal

Default Mod: Dynomite


Ability 4: Deal Breaker

  • Phase: Blast
  • Cooldown: 3
  • Free: No
  • Description: Deliver an uppercut that deals 30 direct damage to enemies and Knocks Back them to the selected location.
  • Energy Gained: Gain 10 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 2
Mod NameDescriptionCostType
Knock OverLimits the targeting area to behind you. Increase Knockback range by 2.2Range Up
ConcussionTargets hit are Slowed until end of next turn.2Bad Status
HaymakerDeal 6 extra damage if Power Glove is fully charged.1Damage Up
Suction PunchGain 10 shields per target hit until end of next turn.3Shield Up
PinballEnemies adjacent to the landing location of an enemy Knocked Back by this ability are Rooted until end of turn.3Bad Status

Default Mod: Concussion


Ability 5: Boss Around

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Bellow an undeniable command, dealing 33 damage to enemies and forcing them to Follow you this turn.
  • Energy Cost: 100
  • Target Type: Free aim
  • Target Range: 6
  • Area of Effect: Cone
Mod NameDescriptionCostType
Sonic BoomDeal 6 extra damage to nearby targets, reduced by 1 for each square further away they are.2Damage Up
Big BossGain Haste and Unstoppable until end of turn.3Good Status
Follow UpReduce the cooldown on Deal Breaker by 1.1Cooldown
Lower MoraleEnemies are made Weak until end of next turn.2Bad Status
OvertimeGain 20 energy per target under the effects of Unstoppable.1Energy

Default Mod: Lower Morale

Dossier

SKILLS: Captivating any audience.

KNOWN FOR: Being EvoS’ CEO.

BIGGEST DREAM: He’s already living it!

Story

Story:

Oceanus, the now-fallen megacity, was once home to billions of genetically modified marvels, all loosely allied in the advancement of science and evolutionary variety. According to legend, a young Magnus Pretorius was the first to successfully advocate for stronger leadership, corralling thousands of diverse communities together to form Oceanus’ first centralized government. His dedication to city unification was Oceanus’ salvation when its Reactor failed, and under his leadership, they secured a new seat of power in Atlas as “Evolution Solutions.”

As CEO of EvoS, Magnus earned a reputation as a strict, yet adaptable, leader. As comfortable as he is delegating tasks to others, he’s also more than willing to take matters into his own, highly armored hands – evidenced now by his entry into Freelancing, despite a lack of financial or resurrectional need.

“I do what I want,” Magnus said, to reporters at HNN when asked about the freelancing bid. “The more interesting question is, does anyone have the bones to stop me?”

Friends:

  • Unknown

Rivals:

  • Unknown

Trivia:

  • None