Rampart

Short Description: Heavy duty warbot with a massive, unbreachable shield.

RoleFrontline
AffiliationHelio Corps
Actual Health200
StatValue
Health
10
Damage
3
Survival
8
Difficulty
8

Abilities

Ability 1: Radamantium Flurry

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Stab in a line dealing 28 direct damage, then spin dealing 25 direct damage to adjacent enemies.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 3
Mod NameDescriptionCostType
Battle RushIncrease energy gain per enemy hit by 2.1Energy
Area SuppressionIncreases damage done to adjacent enemies by 3.2Damage Up
Danger ZoneDeal 4 additional damage to enemies hit by both the stab and spin.3Damage Up
Deadly StabIncreases the width of the initial stab by 50%.3Effect Size

Default Mod: Area Suppression


Ability 2: Bulwark

  • Phase: Prep
  • Cooldown: 3
  • Free: No
  • Description: Place your shield during the Prep Phase, blocking attacks. Blast enemies during the Blast Phase, inflicting 28 direct damage and Slow.
  • Energy Gained: Gain 6 energy per enemy hit and 6 energy for each ability blocked.
  • Target Range: 2
  • Details:
    • Bulwark will be able to block other aggressive abilities that happen during Prep phase.
Mod NameDescriptionCostType
Kinetic AbsorptionGain 2 additional energy for each attack blocked.1Energy
BunkerGain 8 health for each attack blocked.2Heal
Defensive PostureOn use, gain 20 shields until end of next turn.2Shield
BullrushEnemies are Rooted instead of Slowed.3Bad Status
Reflective ShieldDeal 8 indirect damage to enemies whose attacks are blocked.3Damage Up

Default Mod: Defensive Posture


Ability 3: Fusion Lance

  • Phase: Blast
  • Cooldown: 3
  • Free: No
  • Description: Impale the enemy dealing 28 direct damage and Pulling the target to you.
  • Energy Gained: Gain 10 energy if you hit an enemy.
  • Target Type: Free Aim
  • Target Range: 6
Mod NameDescriptionCostType
Plasma LanceIncreases damage by 4.1Damage Up
Rocket LanceRange increased by 2.2Range Up
Gone FishinYou can now select the square the enemy is Knocked Back to.3Special
Radamantium Tipped BladePierce through the first enemy hit. Deal 12 damage to the second target hit and Pull him to you.3Target Increase

Default Mod: Rocket Lance


Ability 4: Unstoppable Force

  • Phase: Prep
  • Cooldown: 3
  • Free: Yes
  • Description: Gain Unstoppable and Haste for the turn.
  • Energy Gained: Gain 5 energy.
  • Target Type: Self
Mod NameDescriptionCostType
Special ForcesNearby allies also gain Unstoppable for the turn.1Effect Size
InvincibleOn use, gain 15 shields for the turn.2Shield
Show of ForceYou also gain Might for the turn.3Good Status
Terrifying PresenceNearby enemies are Slowed for the turn.3Bad Status

Default Mod: Invincible


Ability 5: Aegis Protocol

  • Phase: Dash
  • Energy Cost: None
  • Description: Dash to a target location and place your shield, blocking attacks. Enemies you trample over take 35 direct damage and are Slowed. Ignores Cover.
  • Free: No
  • Target Type: Grid
  • Target Range: 7
Mod NameDescriptionCostType
Protective WakeAllies crossed over or hit by the charge gain 20 shields for the turn.1Shield
Live to FightIncreases damage by 5.2Damage Up
Rocket BoostersIncreases the maximum distance of the charge by 2.2Range Up
Engine of WarRoot all targets trampled over.3Bad Status

Default Mod: Rocket Boosters

Dossier

SKILLS: Intimidation. Indomitable optimism.

KNOWN FOR: Being Warbotics’ oldest active-duty product.

CHILDHOOD DREAM: To become a rocket.

Story

Rampart was never supposed to be built. With the AI Sentience Ban still in place after GAIA’s desertion, his conception was a rebel effort in the midst of civil unrest and desperation. Though Warbotics kept his AI primitive to prevent him from uprising like GAIA, he still exhibits a surprising intellect and empathy toward both humans and his fellow bots. The full extent of his sentience is unknown.

He is programmed to shield allies from harm, no matter the cost. His indestructible shield can deflect any amount of damage (as long as his allies remember to stand behind it).

Friends:

  • Garrison: Longtime war buddies.
  • PuP: Fought alongside PuP in the war. Collects PuP-toys with his employee discount.
  • Oz: Seen taking turns giving piggyback rides to each other across Flyway Freighter.
  • Brynn: An old friend of Brynn’s family.

Rivals:

None