Titus

Short Description: Nomadic warrior from the Waste determined to destroy his enemies.

RoleFrontline
AffiliationHelio Corps
Actual Health200
StatValue
Health
10
Damage
5
Survival
6
Difficulty
3

Abilities

Ability 1: Overhead Slam

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Chop at your enemies, dealing 32 direct damage to central enemies and 25 direct damage to others.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 3
Mod NameDescriptionCostType
CascadeFor each enemy hit by the central attack, the damage of the splash is increased by 3.1Damage Up
Battlefield TriageGain 5 health for enemies hit in the center and 3 health for the sides.2Heal
ShieldbreakerCover damage reduction is halved.2Damage Up
Power HitterIncrease the central hit width by 50% and deal an additional 4 damage. No longer hits side areas.3Damage Up

Default Mod: Shieldbreaker


Ability 2: Berserker Charge

  • Phase: Dash
  • Cooldown: 4
  • Free: No
  • Description: Rush forward, dealing 30 direct damage and Slow to the first enemy in your path, and cleaving nearby enemies for 30 direct damage. This ability’s cooldown is reduced to 2 if an enemy is hit.
  • Energy Gained: Gains 8 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 9.5
Mod NameDescriptionCostType
CleaverIgnores cover.1Damage Up
PursuitGain Haste until the end of next turn.1Special
HamstringAll targets hit are Slowed for the turn.2Bad Status
HarvestGain 5 health per enemy hit.2Heal
MomentumDeal an additional 1 damage to the main target per square traveled.2Damage Up

Default Mod: Hamstring


Ability 3: Thundering Roar

  • Phase: Prep
  • Cooldown: 4
  • Free: Yes
  • Description: Unleash a thunderous shout, causing enemies to become Weak until the end of the turn.
  • Energy Gained: Gain 8 energy per enemy hit.
  • Target Type: Self
  • Area of Effect: Circle of radius 3
Mod NameDescriptionCostType
Terrifying CryEnemies hit are additionally Revealed until the end of the next Decision Mode.1Bad Status
Echoing RoarIncreases Energy gain per target hit by 3.2Energy
Rallying CryGain 5 health per target hit.2Heal
Barbarian RageAllies gain Might until the end of the turn. Gain 3 energy per ally hit. Increase the cooldown by 1 turn.3Bad Status

Default Mod: Rallying Cry


Ability 4: Dirty Fighting

  • Phase: Prep
  • Cooldown: 4
  • Free: No
  • Description: Fling a dagger at an enemy’s weak spot, causing them to take an additional 25 indirect damage the next time they are hit by a direct damage effect. They are also Revealed until the end of the next Decision Mode.
  • Energy Gained: Gain 10 energy if you hit an enemy.
  • Target Type: Free aim
  • Target Range: 7
Mod NameDescriptionCostType
Rapid Follow-UpGain Haste for the turn.1Good Status
Cheap ShotTarget is also Slowed until the end of the next turn.2Bad Status
Flurry of DaggersIf an ally triggers the explosion, the cooldown of Dirty Fighting is reduced by 2.2Cooldown
PuncturePierce the first target hit. The second dagger deals 12 damage if it is triggered.3Target Increase

Default Mod: Cheap Shot


Ability 5: Deathblow

  • Phase: Blast
  • Energy Cost: 100
  • Description: Ravage the land, creating a shockwave of immense power dealing 40 direct damage and Rooting nearby enemies, 35 direct damage and Slowing further enemies, and 30 direct damage to furthest enemies.
  • Free: No
  • Target Type: Free aim
  • Target Range: 6
Mod NameDescriptionCostType
Subduction ZoneIncrease the width of the arc by 25 degrees.1Effect Size
Battle RageDeal 1 additional damage for every 7% health you are missing.2Damage Up
ExecutionerDeal an additional 10 damage to enemies below 50% health.2Damage Up
World ShattererThe first two arcs each take half of the targeter.3Effect Size

Default Mod: Executioner

Dossier

SKILLS: Slaying monsters for fun (and profit).

KNOWN FOR: Sole survivor of a massacre in the Waste… that he started.

FAVORITE SAYING: “I’ll forgive you. My blade won’t.”

Story

Despite the rumors, there is life in the Waste. If you’ve never seen it, it’s because Titus got there first. The nomadic warrior’s reputation is well-known by all those who sought refuge in Atlas as the other reactors failed. The many beasts he obliterated along the road allowed thousands of travelers to reach the megacity. While his actions benefited thousands, many doubt his motivations were altruistic.

His supernatural strength and shouts can root enemies in fear, tear apart his surroundings, and cause severe tinnitus. (That last part is probably why he is a lone wolf.)

Friends:

  • Garrison: Often found exchanging combat stories in the pub.

Rivals:

None