Dr. Finn

Short Description: Sturgeon General with a healing gun and energized eels.

RoleSupport
AffiliationEvos
Actual Health165
StatValue
Health
6
Damage
4
Survival
5
Difficulty
5

Abilities

Ability 1: Water Spout

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Create a cone of high pressured water that deals between 12 and 24 direct damage depending on the size of the targeter.
  • Energy Gained: Gain 5 energy per enemy hit.
  • Target Type: Free aim
  • Target Range: 7
  • Area of Effect: Cone
Mod NameDescriptionCostType
Catch of the DayGain an additional 6 energy if only one target is hit.1Energy
FirehoseIncrease the maximum arc by 30 degrees.2Range Up
High PressureDeal up to an additional 3 damage the smaller the arc of the cone is.3Damage Up
Spray and PlayIncrease the ally healing amount of the next Refreshing Spray by 2 per enemy hit.3Heal

Default Mod: High Pressure


Ability 2: Refreshing Spray

  • Phase: Prep
  • Cooldown: 3
  • Free: No
  • Description: Create a cone of healing waters, healing allies for 24 to 30 depending on size, and himself for 12.
  • Energy Gained: Gain 6 energy per ally hit.
  • Target Type: Free aim
  • Target Range: 7
  • Area of Effect: Cone
Mod NameDescriptionCostType
Heal in OneIf only one ally is hit they heal for an additional 8.1Heal
Self FishFinn heals himself for an additional 8.2Heal
Shored UpTargets hit also gain 6 shields for the turn.2Shield Up
MusselsNearest ally hit gains Might for the turn.3Good Status
FlounderAdditionally Weakens enemies hit for the turn. Generates 2 energy per enemy hit.3Bad Status

Default Mod: Shored Up


Ability 3: Electrifying Eels

  • Phase: Blast
  • Cooldown: 4
  • Free: No
  • Description: Launch eels at an enemy that deal 20 direct damage and Reveal until the end of the next decision mode. Ignores Cover. The next two Blast Phases, the eels launch themselves at the nearest enemy within 4 spaces causing the same effect.
  • Energy Gained: Gain 6 energy if you hit a target.
  • Target Type: Free aim
  • Target Range: 7
Mod NameDescriptionCostType
Master AnglerDeals an additional 6 damage when it jumps.1Damage Up
Spout of SightCan hit targets that are Invisible or Camouflaged.2Special
That Magic EelingIncrease the range of the jump by 1.2Range Up
That’s a MorayThe eels can now target or jump to allies, granting them Energized next turn.3Good Status

Default Mod: That Magic Eeling


Ability 4: Bubble Trouble

  • Phase: Prep
  • Cooldown: 4
  • Free: No
  • Description: Attaches a bubble to an ally, shielding them for 45. During Blast phase, the bubble pops dealing 10 indirect damage and Slowing enemies for the turn.
  • Energy Gained: Gain 8 energy on cast and 4 energy per enemy hit.
  • Target Type: Self/ally
  • Target Range: 8
  • Area of Effect: Damage radius 1.5
Mod NameDescriptionCostType
Unstop-BubbleShielded target becomes Unstoppable for the turn.1Good Status
Bubble TimeReduce the cooldown by 1 but also reduce the amount of shielding by 10.2Cooldown
Cast AwayCan be targeted through walls.2Special
Bubble TrapEnemies hit are now Rooted.3Bad Status
Double BubblePersists 1 additional turn if the shield isn’t broken.2Duration

Default Mod: Cast Away

Ability 5: Maelstrom

  • Phase: Blast
  • Energy Cost: 100
  • Description: Summon churning waters that deal 30 direct damage and Pull In enemies.
  • Free: No
  • Target Type: Grid
  • Target Range: 7
  • Area of Effect: 5x5
Mod NameDescriptionCostType
Cast OffGain Unstoppable until end of turn.1Special
Grand Finn-aleDeal an additional 10 damage to targets in the center and 5 to targets adjacent to the center.2Damage Up
RiptideEnemies hit are Slowed until end of next turn.2Bad Status
Leech InfestationGain 10 health per enemy hit.3Heal

Default Mod: Riptide

Dossier

SKILLS: Reassembling your body parts in new and exciting ways.

KNOWN FOR: Heals, zeal, and Reactor-energized eels.

CHILDHOOD DREAM: To become a fish! (Only 50% more to go!)

The “Father of Inter-Species Hybridization” often credits his scientific success at EvoS to an insatiable curiosity. Few alive know how insatiable it truly is. When willing subjects of his Reactor-ized fish experiments were finally depleted, he volunteered his own body to science to see his vision through. Other aquatic hybrids in Atlas have expressed a distrust of Dr. Finn, citing suspicions that he only converted for the jokes.

Dr. Finn’s eel-energized ray gun is customized to his specifications. It has a thermo-accelerator, a chemical synthesizer, and a matter replicator that provides him with an endless stream of eels (and test subjects).

Story

Friends:

  • Rask: Dr. Finn often takes lunch beside Rask’s enclosure. Whether Rask likes that is unknown.

Rivals:

  • Grey: He’s been overheard railing against her assassination of his “beloveds”.