Dr. Finn
Short Description: Sturgeon General with a healing gun and energized eels.
| Role | Support |
|---|---|
| Affiliation | Evos |
| Actual Health | 165 |
| Stat | Value |
|---|---|
| Health | |
| Damage | |
| Survival | |
| Difficulty |
Abilities
Ability 1: Water Spout
- Phase: Blast
- Cooldown: None
- Free: No
- Description: Create a cone of high pressured water that deals between 12 and 24 direct damage depending on the size of the targeter.
- Energy Gained: Gain 5 energy per enemy hit.
- Target Type: Free aim
- Target Range: 7
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Catch of the Day | Gain an additional 6 energy if only one target is hit. | 1 | Energy |
| Firehose | Increase the maximum arc by 30 degrees. | 2 | Range Up |
| High Pressure | Deal up to an additional 3 damage the smaller the arc of the cone is. | 3 | Damage Up |
| Spray and Play | Increase the ally healing amount of the next Refreshing Spray by 2 per enemy hit. | 3 | Heal |
Default Mod: High Pressure
Ability 2: Refreshing Spray
- Phase: Prep
- Cooldown: 3
- Free: No
- Description: Create a cone of healing waters, healing allies for 24 to 30 depending on size, and himself for 12.
- Energy Gained: Gain 6 energy per ally hit.
- Target Type: Free aim
- Target Range: 7
- Area of Effect: Cone
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Heal in One | If only one ally is hit they heal for an additional 8. | 1 | Heal |
| Self Fish | Finn heals himself for an additional 8. | 2 | Heal |
| Shored Up | Targets hit also gain 6 shields for the turn. | 2 | Shield Up |
| Mussels | Nearest ally hit gains Might for the turn. | 3 | Good Status |
| Flounder | Additionally Weakens enemies hit for the turn. Generates 2 energy per enemy hit. | 3 | Bad Status |
Default Mod: Shored Up
Ability 3: Electrifying Eels
- Phase: Blast
- Cooldown: 4
- Free: No
- Description: Launch eels at an enemy that deal 20 direct damage and Reveal until the end of the next decision mode. Ignores Cover. The next two Blast Phases, the eels launch themselves at the nearest enemy within 4 spaces causing the same effect.
- Energy Gained: Gain 6 energy if you hit a target.
- Target Type: Free aim
- Target Range: 7
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Master Angler | Deals an additional 6 damage when it jumps. | 1 | Damage Up |
| Spout of Sight | Can hit targets that are Invisible or Camouflaged. | 2 | Special |
| That Magic Eeling | Increase the range of the jump by 1. | 2 | Range Up |
| That’s a Moray | The eels can now target or jump to allies, granting them Energized next turn. | 3 | Good Status |
Default Mod: That Magic Eeling
Ability 4: Bubble Trouble
- Phase: Prep
- Cooldown: 4
- Free: No
- Description: Attaches a bubble to an ally, shielding them for 45. During Blast phase, the bubble pops dealing 10 indirect damage and Slowing enemies for the turn.
- Energy Gained: Gain 8 energy on cast and 4 energy per enemy hit.
- Target Type: Self/ally
- Target Range: 8
- Area of Effect: Damage radius 1.5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Unstop-Bubble | Shielded target becomes Unstoppable for the turn. | 1 | Good Status |
| Bubble Time | Reduce the cooldown by 1 but also reduce the amount of shielding by 10. | 2 | Cooldown |
| Cast Away | Can be targeted through walls. | 2 | Special |
| Bubble Trap | Enemies hit are now Rooted. | 3 | Bad Status |
| Double Bubble | Persists 1 additional turn if the shield isn’t broken. | 2 | Duration |
Default Mod: Cast Away
Ability 5: Maelstrom
- Phase: Blast
- Energy Cost: 100
- Description: Summon churning waters that deal 30 direct damage and Pull In enemies.
- Free: No
- Target Type: Grid
- Target Range: 7
- Area of Effect: 5x5
| Mod Name | Description | Cost | Type |
|---|---|---|---|
| Cast Off | Gain Unstoppable until end of turn. | 1 | Special |
| Grand Finn-ale | Deal an additional 10 damage to targets in the center and 5 to targets adjacent to the center. | 2 | Damage Up |
| Riptide | Enemies hit are Slowed until end of next turn. | 2 | Bad Status |
| Leech Infestation | Gain 10 health per enemy hit. | 3 | Heal |
Default Mod: Riptide
Dossier
SKILLS: Reassembling your body parts in new and exciting ways.
KNOWN FOR: Heals, zeal, and Reactor-energized eels.
CHILDHOOD DREAM: To become a fish! (Only 50% more to go!)
The “Father of Inter-Species Hybridization” often credits his scientific success at EvoS to an insatiable curiosity. Few alive know how insatiable it truly is. When willing subjects of his Reactor-ized fish experiments were finally depleted, he volunteered his own body to science to see his vision through. Other aquatic hybrids in Atlas have expressed a distrust of Dr. Finn, citing suspicions that he only converted for the jokes.
Dr. Finn’s eel-energized ray gun is customized to his specifications. It has a thermo-accelerator, a chemical synthesizer, and a matter replicator that provides him with an endless stream of eels (and test subjects).
Story
Friends:
- Rask: Dr. Finn often takes lunch beside Rask’s enclosure. Whether Rask likes that is unknown.
Rivals:
- Grey: He’s been overheard railing against her assassination of his “beloveds”.