Orion

Short Description: Atom manipulator with a suit specialized to control his power.

RoleSupport
AffiliationOmni
Actual Health170
StatValue
Health
6
Damage
5
Survival
5
Difficulty
8

Abilities

Ability 1: Empyreal Ruin

  • Phase: Blast
  • Cooldown: None
  • Free: No
  • Description: Blast enemies with empyrean energy, dealing 22 direct damage to targets in the center and 16 direct damage to others. Ignores cover.
    Shards: Increase outer explosion radius by 10% per shard.
  • Energy Gained: None
  • Target Type: Free aim
  • Target Range: 7
  • Area of Effect: Cone
Mod NameDescriptionCostType
Focused FlamesDeal 3 additional damage if only one enemy is hit.1Damage Up
Amplified EruptionDeal 1 additional damage per shard.2Damage Up
Devour EnergyGain 3 energy for each enemy hit.2Energy
Empyreal DestructionThe base radius is increased by 20%.3Effect Size

Default Mod: Amplified Eruption


Ability 2: Fate Transfer

  • Phase: Prep
  • Cooldown: 3
  • Free: No
  • Description: Grant yourself 15 shields, then redirect 75% of the damage the ally takes this turn. 75% of the damage taken from this ability converts directly into energy.
    Shards: You gain additional 3 shields per shard.
  • Energy Gained: None
  • Target Type: Grid
  • Target Range: 8
Mod NameDescriptionCostType
Shared AgonyOnly take 50% of damage from your ally. They gain 15 shields.1Special
Augment BarrierGain an additional 2 shields per shard.2Shield Up
RebuildNext turn heal 20% of damage redirected through Fate Transfer.2Heal
Divine PurposeBoth you and your target become Unstoppable for the turn.3Good Status
Energy LeechGain an additional 25% energy from damage redirected through Fate Transfer.3Energy

Default Mod: Rebuild


Ability 3: Quantum Core

  • Phase: Prep
  • Cooldown: 3
  • Free: Yes
  • Description: Target an ally as a focal point of pure energy. When they are hit with a damaging ability, an explosion erupts for 15 indirect damage.
  • Energy Gained: None
  • Target Type: Grid
  • Target Range: 8
Mod NameDescriptionCostType
Punish the cowardlyIf Quantum Core is not triggered, reduce the cooldown by 1 turn.1Cooldown
BenevolentTarget gains 2 shields per shard.2Shield Up
Pain and GainGain 5 energy per enemy hit.2Energy
VengefulDeal 2 additional damage per shard.2Damage Up
Bow DownSlow enemies hit until end of turn.3Bad Status

Default Mod: Benevolent


Ability 4: Astral Fusion

  • Phase: Prep
  • Cooldown: 4
  • Free: No
  • Description: Heal your target for 10 health a turn for 2 turns. Heals himself for the first turn’s amount if used on an ally.
    Shards: Target gains an additional 2 health per turn per shard.
  • Energy Gained: None
  • Target Type: Grid
  • Target Range: 8
Mod NameDescriptionCostType
Innate PotencyIncrease healing by 7 per turn. No longer gains any bonus from shards.1Heal Up
InterventionHeal an additional 10 health if the target is under the effect of Quantum Core.1Heal Up
Enhanced ReconstructionIncrease healing by 1 per shard.2Heal Up
OmnipotentCan be targeted through walls.2Special
Mend the BrokenIf used on an ally below 50% health, they gain 15 shields for the turn.3Shield Up

Default Mod: Enhanced Reconstruction


Ability 5: Cosmic Flare

  • Phase: Blast
  • Energy Cost: 100
  • Description: Consume all shards to gain 30 health and deal 30 direct damage in an area. Gain Unstoppable for the turn.
    Passive: Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energize does not affect energy gained through taking damage.
  • Free: No
  • Target Type: Self
  • Area of Effect: Radius of 4
Mod NameDescriptionCostType
AlmightyGain 3 additional health per enemy hit.1Heal Up
Closer to the ConduitGain 20 energy on use.2Energy
Energy AccumulationEach turn you are at maximum energy, increase the healing by 3 to a maximum of 15.2Heal Up
Refresh the SourceReduce all active cooldowns by 1.3Cooldown

Default Mod: Energy Accumulation

Dossier

SKILLS: Cellular conflagration. Self-flagellation.

KNOWN FOR: Taking one (or 10) for the team. Without permission.

HOBBY: Researching cosmological events, and creating them.

Story

After witnessing the rematerialization of Aurora in the Reactor, Dr. Orion Strand saw a new future for the Warbotics Experimental Augmentation Division. He theorized that reinforcing the subject’s physical form could allow for even greater energy absorption. Acquiring a black market sample of the regenerative plasma from Project Rask (for a small fee), Orion created a cybernetic suit that would allow a user to withstand the Reactor’s energies. Seeing no reason to give that power to anyone else, Orion strapped on the suit and flipped the switch.

Few would call the resulting implosion a success, and certainly Warbotics isn’t pleased with the equipment and personnel of an entire division being absorbed in the creation of a megalomaniacal demigod. But on the other hand, at least he’s their megalomaniacal demigod.

Now calling himself “The Empyrean,” Orion’s existence as a Freelancer provides him with a means to absorb enough energy to survive. But many believe that he has his sights set on the Reactor’s energy in the hopes that absorbing all of it will stabilize his form. Ideally, before it kills him.

Friends

  • Aurora: An Aurora poster was found in his Warbotics locker.

Rivals

  • Quark: Overheard mumbling something about absorbing Quark’s energy.